Ruminations on Rules

Wherein I waste time trying to model things in a very abstract, hand-wavey, non-mathematical way and come to no real conclusions. In my last post on Ludic Multiplicity, I set something kind of odd and vague about how games and rules interact with freedom: So games can restrict the way in which things are done…More

On Ludic Multiplicity and Rules

This post is, in part inspired by Finite and Infinite Games by James P. Carse. There is an oft overlooked rule underlying the way war games have worked dating back even before Gary Gygax and Dave Arneson printed the very first rules for a Fantasy War Game in 1974. I’m not sure how far back…More